The impact sought is a change in the way housing an ageing population is considered and the use/adoption of an age friendly housing prototype by the construction industry and older people themselves.
Measurable outputs include:
1.a housing prototype used by the construction industry, and older people themselves.
2.a prototype of the digital Serious Game app for roll-out across the UK
3.a digital publication which outlines the findings of the Serous Game workshops and which provides guidance on how the housing sector can develop housing models to support an ageing population
Palmer L, Quirke M, Huang J & Phillips J (2024) The use of virtual reality to support participatory design processes in environmental design for cognitive change. In: Charras K, Hogervost E, Wallcook S, Kuliga S & Woods B (eds.) Creating Empowering Environments for People with Dementia: Addressing Inclusive Design from Homes to Cities. London: Routledge. https://doi.org/10.4324/9781003416241-8