Article

Improving video game conversations with trope-informed design

Details

Citation

Rennick S & Roberts S (2021) Improving video game conversations with trope-informed design. Game Studies: the international journal of computer game research, 21 (3). https://gamestudies.org/2103/articles/rennick_roberts

Abstract
This paper examines tropes in video games pertaining to conversations between player characters and Non-Player Characters (NPCs). Drawing from the fields of pragmatics and Conversation Analysis we show how these tropes differ from real, face-to-face conversations. We demonstrate how politeness theory (how to avoid unsociable, face-threatening behaviour) can help us understand when and why conversations with NPCs disrupt player immersion. Based on these insights we propose alternative designs to improve immersion. We call this approach Trope-Informed Design: tropes are tools that can make or break a player’s experience. Considering how and when to perpetuate, subvert, or transcend tropes can help guide designers in improving their game mechanics.

Keywords
immersion; NPC dialogue; conversation analysis; linguistics; tropes

Journal
Game Studies: the international journal of computer game research: Volume 21, Issue 3

StatusPublished
FundersUniversity of Glasgow
Publication date30/09/2021
Publication date online01/10/2021
Date accepted by journal17/09/2021
URLhttp://hdl.handle.net/1893/35551
Publisher URLhttps://gamestudies.org/2103/articles/rennick_roberts
eISSN1604-7982

People (1)

Dr Steph Rennick

Dr Steph Rennick

Lecturer in Digital Media (Interactive), Communications, Media and Culture

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