Book Chapter
Details
Citation
Rennick S (2016) Prophetic foreknowledge in Game of Thrones. In: Silverman EJ & Arp R (eds.) The Ultimate Game of Thrones and Philosophy: You Think or Die. Popular Culture and Philosophy, 105. Chicago: Open Court, pp. 151-158. https://blackwells.co.uk/bookshop/product/The-Ultimate-Game-of-Thrones-and-Philosophy-by-Eric-J-Silverman-editor-Robert-Arp-editor-E-M-Dadlez-Christopher-C-Kirby-Matthew-McKeever-Jarno-Hietalahti-Kimberly-S-Engels-Danielle-Karim-Cox-Evan-Rosa-Paul-Giladi-Jason-Iuliano-Lauren-OConnell/9780812699500?currency=USD&destination=US&a_aid=usbook&data1=apz-comp&target=blank
Abstract
There is a pervasive and prevalent folk intuition permeating much of fiction and philosophy: that if someone knew your future, it would prevent your being free. Many of the characters in GoT have prophetic dreams or prescient visions: some self-fulfilling, most cryptic, and many misleading. But some, at least, are accurate; Jojen Reed for instance, insists his prophetic green dreams always come true. This chapter explores this intuition and debunks it, demonstrating the compatibility of true prophecy and free will. Drawing on a variety of examples from GoT, I highlight the difference between a prophecy that describes future events and one which causes them, and show why even the latter should not lead to fatalistic worries. In doing so I discuss the difference between third-person and first-person foreknowledge (i.e. when a character is prescient concerning someone else’s fate versus their own), and the puzzles of self-fulfilling prophecies.
Keywords
Foreknowledge; Causal Loops; Self-Fulfilling Prophecies; Game of Thrones; Media
Status | Published |
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Funders | University of Glasgow |
Title of series | Popular Culture and Philosophy |
Number in series | 105 |
Publication date | 31/12/2016 |
Publication date online | 31/12/2017 |
Publisher | Open Court |
Publisher URL | https://blackwells.co.uk/…omp&target=blank |
Place of publication | Chicago |
ISBN | 9780812699500 |
People (1)
Lecturer in Digital Media (Interactive), Communications, Media and Culture